Insert it in a genetic synthesizer to create a new creature.
Usage[]
Three to eight Genetic Traits are combined in a Genetic Synthesizer to create
Creature DNA. This DNA can then be placed into an
Animal Shelter to spawn an animal. Six traits of any type are also required for Animals Spreader Rockets.
Obtaining[]
Genetic traits can be
- Found in
treasure crates.
- Created by inserting specific items into a
Genetic Extractor.
- Randomly obtained from petting animals.
Types[]
There are eight different types of genetic traits, which influence eight different aspects of the animal.
Species Trait[]
This controls which species the new animal will belong to. This trait is mandatory. It can be obtained from basic larvae.
Species | Source | Description | Image | |
---|---|---|---|---|
1 | ![]() |
(Sharky) Eight-legged amphibian | ![]() | |
2 | ![]() |
(Allyca) Four-legged cat-like with long tail | ![]() | |
3 | ![]() |
(Tilopina) Four-legged deer-like | ![]() | |
4 | Loot [1] | (Snoober) Four-legged beetle-like | ![]() | |
5 | Petting | (Muthus) Four-legged ox-like | ![]() | |
6 | Oesbe Larva | (Hydrequus) Six-legged lizard-like (Humble DLC Only) | ![]() |
Screenshots for all species, no extras
Color A Trait[]
This defines the primary color of the new animal, which is its belly color. The color on the animal looks slightly different from the color in this list. This trait is mandatory. It can be obtained from butterfly larvae.
Color | Source | Description | Image |
---|---|---|---|
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Black | ![]() | |
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Blue | ![]() | |
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Brown | ![]() | |
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Purple | ![]() | |
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Teal | ![]() | |
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Green (mint) | ![]() | |
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Red | ![]() | |
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White | ![]() | |
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Pink | ![]() | |
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Yellow | ![]() |
Color B Trait[]
This defines the secondary color of the new animal, which is the color of its backside. The color on the animal looks slightly different from the color in this list. This trait is mandatory. It can be obtained from Fish eggs or flower seeds.
Color | Source | Description | Image |
---|---|---|---|
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Black | ![]() | |
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Blue | ![]() | |
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Brown | ![]() | |
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Purple | ![]() | |
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Turquoise | ![]() | |
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Green (mint) | ![]() | |
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Beige | ![]() | |
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Red | ![]() | |
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Pink | ![]() | |
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Yellow | ![]() |
Skin Pattern Color Trait[]
This defines the color of the skin pattern of the new animal. The color on the animal looks slightly different from the color in this list. This trait is optional, and will only be expressed if the animal actually has a skin pattern gene. It can be obtained from frog eggs.
Color | Source | Description | Image |
---|---|---|---|
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Blue (indigo) | ![]() | |
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Teal | ![]() | |
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Blue | ![]() | |
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Green | ![]() | |
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Black | ![]() | |
Loot (70 %) [1] | Brown | ![]() | |
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Purple | ![]() | |
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Red | ![]() | |
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Yellow | ![]() | |
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White | ![]() |
Skin Pattern Trait[]
This defines the skin pattern of the new animal. This trait is optional. It can be obtained from butterfly larvae.
Pattern | Source | Description | Image |
---|---|---|---|
1 | ![]() |
Large spots with sideline | ![]() |
2 | ![]() |
Thick stripes and shaded sideline | ![]() |
3 | ![]() |
Rows of tiny, subtle rosettes | ![]() |
4 | Loot (20 %) [1] | Reticulated | ![]() |
5 | Loot (10 %) [1] | Tiger stripes | ![]() |
Screenshots for species 1 skin patterns (bioluminescent white on black)
Variant Trait[]
This defines some extra features of the new animal. This trait is optional. It can be obtained from treasure crates or by petting animals.
Variant | Source | Species 1 | Species 2 | Species 3 | Species 4 | Image |
---|---|---|---|---|---|---|
1 | Loot [1] | Simple horns | Back and joint spines | Ox like horns | Knobbly antenna | ![]() |
2 | Loot [1] | Simple spikes | Two head petals | Single crested horn | Forked horn | ![]() |
3 | Loot [1] | Simple horns and spikes | Spines and two head petals | Layered back and tail scales | Knobbly antenna and forked horn | ![]() |
4 | Loot [1] | Complex horns | Four head petals | Crested horn, back and tail scales | Ornamented dorsal shield | ![]() |
5 | Loot [1] | Complex horns and spikes | Spines and four head petals | Ox horns, back and tail scales | Knobbly antenna, forked horn and dorsal shield | ![]() |
Screenshots for species 1 variants
Screenshots for species 2 variants
Screenshots for species 3 variants
Screenshots for species 4 variants
Screenshots for species 5 variants
Bioluminescence Trait[]
This determines how brightly your new animal glows. This trait is optional. It can be obtained from various items (see table below).
Bioluminescence requires a skin pattern. Un-patterned animals will not express bioluminescence even if they have a gene for it. Higher grades of bioluminescence glow more brightly.
Level | Source | Image |
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1 | ![]() |
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2 | ![]() |
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3 | ![]() |
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4 | ![]() |
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5 | ![]() |
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6 | ![]() |
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7 | Loot (20 %) [1] | ![]() |
8 | Loot (10 %) [1] | ![]() |
9 | Loot (8 %) [1] | ![]() |
10 | Loot (5 %) [1] | ![]() |
Size Trait[]
This defines the maximum size of the new animal. This trait is optional. It can be obtained from various items (see table below).
The actual size of an animal is determined by multiplying the value of the "Size" trait with its current growth value. A freshly spawned animal has a growth value of 30% which will gradually increase over time if the animal is not hungry.
Level | Source | Image |
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1 | ![]() |
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2 | ![]() |
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3 | ![]() |
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4 | Loot (60 %) [1] | ![]() |
5 | Loot (40 %) [1] | ![]() |
References[]
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