Base building is one of the core mechanics and objectives in Planet Crafter. When base building, the player is able to add things that provide both function and decoration. In other words, it includes elements of building structures (listed below), storage and furniture.
Makeshift Shelter[]

The tiniest possible base: just one room and a door.
When traveling around in the beginning of the game, it is advisable to build a makeshift shelter at points of interest, like shipwrecks for example, in caves, or at easy recognizable landmarks. Such a shelter provides oxygen for the player and the possibility to put up storage containers for the collected items.
To set one up, you need just one room and a
door, using those components:
After you have learned how to deconstruct, you can also pack it up after usage and travel on. A mobile home so to speak.
Simple Structures[]
Foundation Grid[]
Structure that can be used to create outside floors, or provide support for stairs, living compartments, etc.
Requirements
- None. Becomes available when the Microchip - Construction is equipped.
Cost
- 1 x
Iron
Outside Stairs[]
A good way to reach new heights. Has the potential to 'snap' to Living Compartment Doors, other Stairs, edges of Foundation Grids etc.
Requirements
- None. Becomes available when the Microchip - Construction is equipped.
Cost
- 1 x
Iron
Living Compartment[]
Basic habitat, provides oxygen even without Power.
Requirements
- None. Becomes available when the Microchip - Construction is equipped.
Cost
Living Compartment Corner[]
Living compartment with a curved glass wall.
Requirements
- Available by decoding the blueprint microchip on the blueprint screen.
Cost
Big living compartment[]
Bigger living compartment the same size as a 2x2 arrangement of the standard Living Compartment. Has no internal walls allowing for more freedom in the location of internal furniture/machines.
Requirements
- Available by decoding the blueprint microchip on the blueprint screen.
Cost
- 3 x
Iron
- 3 x
Titanium
- 2 x
Super Alloy
Rounded Living Compartment[]
Bigger living compartment the same size as a 3x3 arrangement of the standard Living Compartment, but with rounded corners. Has no internal walls allowing for more freedom in the location of internal furniture/machines. Can be used under or over a 3x3 Living Compartment and attaches when ladders are used.
Requirements
- Available when the unique Rounded Living Compartment blueprint is bought for 15,000
Terra Tokens using the Space Trading Rocket and then decoded using the blueprint screen.
Cost
- 3 x
Iron
- 3 x
Titanium
- 3 x
Super Alloy
Living Compartment with Dome[]
Living Compartment with Dome is a bigger living compartment the same size as a 3x3 arrangement of the standard Living Compartment, but with rounded corners and a see-through dome. Has no internal walls allowing for more freedom in the location of internal furniture/machines. Cannot be used on top of
Rounded Living Compartment or
3x3 Living Compartment. Will not attach to the Single or Big Living Compartments under it and ladders up to it will not attach either. (Used as a standalone Base / Connection)
Requirements
- Available when the unique Living Compartment with Dome blueprint is bought for 25,000
Terra Tokens using the Space Trading Rocket and then decoded using the blueprint screen.
Cost
- 3 x
Iron
- 3 x
Cobalt
- 3 x
Super Alloy
3x3 Living Compartment[]
Bigger living compartment the same size as a 3x3 arrangement of the standard Living Compartment. Has no internal walls allowing for more freedom in the location of internal furniture/machines.
Requirements
- Available when the unique 3x3 Living Compartment blueprint is bought for 10,000
Terra Tokens using the Space Trading Rocket and then decoded using the blueprint screen.
Cost
- 3 x
Iron
- 3 x
Titanium
- 3 x
Super Alloy
Megadome[]
Requirements
Cost
- 4 x
Blazar Quartz
- 3 x
Selenium
- 2 x
Super Alloy Rod
Structure Alterations[]
Fence[]
Can be placed inside a Living Compartment or outside.
Requirements
- Available by decoding a
Blueprint microchip on the
Screen - Blueprints.
Cost
- 1 x
Silicon
Indoor Ladder[]
Provides ability to have internal access between multiple levels of the base. Also allows access to/from the 'roof' of the base.
Requirements
- Unlocks when
Oxygen reaches 1.00 ppt
Cost
Interior Wall[]
Interior wall for living pods. Does not work to subdivide the 2x2 or 3x3 compartments.
Requirements
- Available by decoding the blueprint microchip on the blueprint screen.
Cost
- 2 x
Iron
Living Compartment Door[]
Provides access to a living compartment. Can be installed on the exterior, or on the interior between compartments.
Requirements
- None. Becomes available when the Microchip - Construction is equipped.
Cost
Living Compartment Glass[]
Glass floor or ceiling for living compartment (normal or large). Does not work for the Living Compartment Corner.
Requirements
- Unlocks when
Pressure reaches 4.00 μPa
Cost
Living Compartment Window[]
Glass wall for Living Compartments (normal, big, or corner). Can also be installed internally.
Requirements
- Unlocks when
Pressure reaches 250 nPa
Cost
Lighting[]
Area Lamp[]
A lamp that can be placed anywhere.
Requirements
- Available by decoding the blueprint microchip on the blueprint screen.
Cost
Power Use
- Energy -1.2 kW/s
Beacon[]
Helps you find your way. Can be modified to display a different color, and/or a display name. Color is visible from anywhere on the default map, even through Rock etc.
Requirements
- Unlocks when
Heat reaches 5.00 nK.
Cost
Power Use
- Energy -0.25 kW/s
Outside Lamp[]
Illuminates outside areas.
Requirements
- None. Becomes available when the Microchip - Construction is equipped.
Cost
Power Use
- Energy -0.3 kW/s
Light Box[]
A large cube lamp.
Requirements
- Available by decoding the recipe-specific
blueprint microchip found in procedural wrecks.
Cost
- 2 x
Silicon
- 1 x
Solar Quartz
Storage[]
Furniture[]
Functional Structures[]
Launch Platform[]
Greatly speed the terraformation process by launching rockets into space.
A large structure that may be a bit tricky to place. (Snapping Grids to the Platform is easier than snapping the Platform to other Grids.) The top of the launch tower is accessible via a long ladder that is used the same way as Indoor Ladders. At the top, the player will find a control panel that will allow them to build Rockets. When a rocket is built, it will appear on the Platform next to the launch tower. A big red button next to the panel commences launch. Additional rocket types can be unlocked by finding and decoding Blueprint Microchips.
Requirements
- Unlocks when
Terraformation Index reaches 345.00 KTi.
Cost
- 3 x
Super Alloy
- 3 x
Titanium
- 3 x
Iron
Power Use
- Energy 55.0 kW/s
Basic Structures | |||||||||||
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Structure Alterations | |||||||||||
Functional Structures | |||||||||||
Storage | |||||||||||
Lighting | |||||||||||
Decoration | |||||||||||
Displays | |||||||||||
Screens | |||||||||||
Rockets | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||||||
Transportation | |||||||||||
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